School Rules

Remember what happened when Harry Potter used magic outside of Hogwarts (humans grew animal appendages, someone sat on a cake, various petit bourgeois ideologies died…)? Well, as with any other self-respecting magical finishing school, the House of Night has its house rules too – a stringent set of guidelines which all fledgling vampyres must adhere to. We’ve outlined them below for easy swotting.

Rule #1:

If you’ve been Marked by a Tracker, night has chosen thee. You will go through the Change and turn into a vampyre. However, if your body rejects the Change, you die.

Rule #2:

If you are Marked, you must leave your home and move into the House of Night school, where you will take your place as a fledgling and live for four years.

Rule #3:

At the House of Night School, classes begin at 8pm and end at 3am. The gym is open until dawn.

Rule #4:

You can never be far from an adult Vampyre for long. And it’s not like you’ll turn into a pumpkin. It’s a much bigger deal than that.

Rule #5:

Formal rituals are held at Nyx’s Temple twice a week. At the ceremony’s commencement, turn to the east, south, west and north to summon (in order) air, fire, water and earth.

Rule #6:

If one of the cats at the school chooses you, you will belong to him or her. Not the other way around.

Rule #7:

Every High Priestess is given an affinity, or special powers, by the Goddess.

Rule #8:

If you ever leave school grounds, you cannot wear any part of your uniform (which is primarily basic black) and must conceal all tattoo markings.

Rule #9:

Here at the House of Night school, there are no lockers. You will have cabinets in your homeroom. If someone steals something, the vamps will know it. As will Nyx.